“Aftermath: Lone Guardian”
🌍 A Broken World. One Last Stand.
2050 AD – The “Firestorm War” left the earth scorched and silent. Decades later, your village of New Eden is among the few pockets of rebirth—until the Wolfpact, a mutant pack with razor-sharp intelligence, begins hunting your people one by one at night.
As Kael, the village’s only ranger, you’ll:
- Fortify the Perimeter (Tripwires, pit traps, fire moats)
- Venture into the Dead Zones (Find pre-war bunkers with seeds or unleash forgotten plagues)
- Face the Alpha (A wolf that speaks in radio static and knows your name)
🔥 Features:
✔ Survival at Dawn – Daytime = Rebuild. Night = Siege. Miss a repair? Hear howling at sunset.
✔ The Wolves Remember – They avoid paths where you’ve killed, but learn your trap patterns
âś” “Legacy” System – Die? Continue as Kael’s child years later, with wolves now wearing armor
✔ No Heroes Left – Find other villages—trade or raid them for supplies
“They don’t just want meat. They want revenge.”
*(For fans of *The Long Dark* meets Shadow of the Colossus—where every full moon is a boss fight.)*
YOUR TOOLS:
- Molotovs = “Sunbringers” (Wolves fear fire… but so do your crops)
- War Bow – Silent kills, but arrows must be carved from mutant bones
- Radio Beacon = Lure wolves… or something worse from the old cities
ACHIEVEMENTS:
- “Iron Teeth” (Kill a wolf with its own severed fang)
- “The Last Broadcast” (Decode the Alpha’s radio messages)
- “New Eden’s Curse” (Survive 100 nights—then meet the real enemy)
Launch Trailer Tagline:
“Man rebuilt the world. The wolves never forgot who burned it.”
NOTE: Features procedural wolf tactics (they study your defenses) and real post-nuclear survival skills (book pages found in-game are from actual 1950s civil defense manuals).